Goal+Games

· Soccer · Field Hockey · Ultimate Frisbee · Hockey · Floor Hockey **__Basic Soccer Rules __** Each team will consist of 11 starting players of which there is one goalkeeper and 10 outfield players. Soccer games consist of two halves lasting 45 minutes each although injury time is often added by the referee to cover any stoppages. If the game is a tie, a world cup final for example then extra time will be played consisting of an extra two 15 minute periods. If the teams are still level at this stage the game will develop into a penalty shoot with each team nominating 5 penalty kick takers who will try and beat the goalkeeper from the penalty spot (12 yards) until one team wins. A straight red card can be also be issued for serious foul play or denying an opponent a goal scoring opportunity. Each team has to have a minimum of 7 players on the field so if one team have more than 5 players sent off then the game would be abandoned, this is very rare but has happened a few times in violent games! One of the most important basic rules of soccer is the offside rule which basically prevents attacking players from gaining an unfair advantage as when a pass is made there has to be 2 opposition players closer to the goal than the attacking player. If the attacking player is level with a defender then he is still onside so play continues. The referee has two assistants (previously known as linesman) on either side of the field to help judge the offside rule. **__Basic Rules of Ultimate Frisbee __**  1**.** The Field -- A rectangular shape with endzones at each end. A regulation field is 70 yards by 40 yards, with endzones 25 yards deep. 2. Initiate Play -- Each point begins with both teams lining up on the front of their respective endzone line. The defense throws ("pulls") the disc to the offense. A regulation game has seven players per team. 3**.** Scoring -- Each time the offense completes a pass in the defense's endzone, the offense scores a point. Play is initiated after each score. 4. Movement of the Disc -- The disc may be advanced in any direction by completing a pass to a teammate. Players may not run with the disc. The person with the disc ("thrower") has ten seconds to throw the disc. The defender guarding the thrower ("marker") counts out the stall count. 5. Change of possession -- When a pass in not completed (e.g. out of bounds, drop, block, interception), the defense immediately takes possession of the disc and becomes the offense. 6. Substitutions -- Players not in the game may replace players in the game after a score and during an injury timeout. 7. Non-contact -- No physical contact is allowed between players. Picks and screens are also prohibited. A foul occurs when contact is made. 8. Fouls -- When a player initiates contact on another player a foul occurs. When a foul disrupts possession, the play resumes as if the possession was retained. If the player committing the foul disagrees with the foul call, the play is redone. 9. Self-Refereeing -- Players are responsible for their own foul and line calls. Players resolve their own disputes. 10. Spirit of the Game -- Ultimate stresses sportsmanship and fair play. Competitive play is encouraged, but never at the expense of respect between players, adherence to the rules, and the basic joy of play.
 * __List of Goal Games __**

 **__<span style="font-family: 'Times New Roman','serif'; font-size: 20pt; mso-fareast-font-family: 'Times New Roman';">Hockey Players __**
 * <span style="font-family: 'Times New Roman','serif'; font-size: 16pt; mso-fareast-font-family: 'Times New Roman';">Goaltender: **<span style="font-family: 'Times New Roman','serif'; font-size: 16pt; mso-fareast-font-family: 'Times New Roman';">The goalie's primary task is simple - keep the puck out of his own net. Offensively, he might start his team down the ice with a pass, but seldom does he leave the net.
 * <span style="font-family: 'Times New Roman','serif'; font-size: 16pt; mso-fareast-font-family: 'Times New Roman';">Defensemen: **<span style="font-family: 'Times New Roman','serif'; font-size: 16pt; mso-fareast-font-family: 'Times New Roman';">These players try to stop the incoming play at their own blue line. They try to break up passes, block shots, cover opposing forwards (center and wings) and clear the puck from in front of their own goal. Offensively, they get the puck to their forwards and follow the play into the attacking zone, positioning themselves just inside their opponent's blue line at the "points."
 * <span style="font-family: 'Times New Roman','serif'; font-size: 16pt; mso-fareast-font-family: 'Times New Roman';">Center: **<span style="font-family: 'Times New Roman','serif'; font-size: 16pt; mso-fareast-font-family: 'Times New Roman';">The quarterback on the ice, the center leads the attack by carrying the puck on offense. He exchanges passes with his wings to steer the play toward the opposing goal. On defense, he tries to disrupt a play before it gets on his team's side of the ice.
 * <span style="font-family: 'Times New Roman','serif'; font-size: 16pt; mso-fareast-font-family: 'Times New Roman';">Wings: **<span style="font-family: 'Times New Roman','serif'; font-size: 16pt; mso-fareast-font-family: 'Times New Roman';">The wings team with the center on the attack to set up shots on goal. Defensively, they attempt to break up plays by their counterparts and upset shot attempts.